Now showing items 1-3 of 3

    • Children's Experiences on Learning the 21st-Century Skills With Digital Games 

      Kahila, Juho; Valtonen, Teemu; Tedre, Matti; Mäkitalo, Kati; Saarikoski, Olli (SAGE Publications, 2019)
      Previous research on learning-related digital games has focused on studying learning outcomes with mostly adult participants. This study explores what children have experienced they have learned by playing digital games, ...
      Tieteelliset aikakauslehtiartikkelit

    • 'If the game does not work, it is lagging, or you die in game, you just get furious' - Children's experiences on gamer rage 

      Kahila, Juho; Piispa-Hakala, Satu; Kahila, Sanni; Valtonen, Teemu; Vartiainen, Henriikka; Tedre, Matti (2021)
      Gamer rage, rage induced by digital games, is an understudied area, especially from children's perspective. This study explores children's stories of the reasons and manifestations of their gamer rage. Data consisted of ...
      Artikkelit ja abstraktit tieteellisissä konferenssijulkaisuissa

    • Machine learning for middle schoolers: Learning through data-driven design 

      Vartiainen, Henriikka; Toivonen, Tapani; Jormanainen, Ilkka; Kahila, Juho; Tedre, Matti; Valtonen, Teemu (Elsevier BV, 2021)
      An entire generation of children is growing up with machine learning (ML) systems that are greatly disrupting job markets as well as changing people’s everyday lives. Yet, that development and its societal effects have ...
      Tieteelliset aikakauslehtiartikkelit