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dc.contributor.authorSormunen Marjorita
dc.contributor.authorMiettinen Hanna
dc.date.accessioned2017-04-26T11:22:58Z
dc.date.available2017-04-26T11:22:58Z
dc.date.issued2017
dc.identifier10.1080/2331186X.2017.1311500fi_FI
dc.identifier.issn2331-186X
dc.identifier.urihttps://erepo.uef.fi/handle/123456789/2143
dc.descriptionArticle
dc.description.abstractMobile devices are increasingly being used, in various ways, to collect data and are also increasingly related to individuals’ health behaviors. Because of the paucity of available data about the process of mobile data collection in tracking daily health behaviors among children, we designed this pilot study to determine the possibilities and the enhancing and inhibiting factors of a continuous data collection process using a mobile game. Twenty 10–12-year-old school children from two schools participated in the study. We asked the participants to play a game that recorded their health-related behaviors for seven consecutive days, answering 14–16 questions daily. The questions related to children’s eating habits, hygiene habits, hobbies and activities, networks, media use and devices, and sleep. In this article, we describe and discuss the process of data collection with its advances and challenges, including the planning and preparation of the survey according to its content and technicalities, training the pupils and their teacher to use the device and the health game, implementing the survey, and concluding the process. Additionally, we present viewpoints on educating children using collective health data.fi_FI
dc.language.isoENfi_FI
dc.publisherCogent OAfi_FI
dc.relation.ispartofseriesCogent Education
dc.relation.urihttp://dx.doi.org/10.1080/2331186X.2017.1311500fi_FI
dc.rightsCC BY http://creativecommons.org/licenses/by/4.0/
dc.subjectmobile gamefi_FI
dc.subjectmobile data collectionfi_FI
dc.subjecthealth behavior trackingfi_FI
dc.subjectdata collection processfi_FI
dc.subjectschool-aged childrenfi_FI
dc.subjecthealth educationfi_FI
dc.titleHealth behavior tracking via mobile games : a case study among school-aged childrenfi_FI
dc.typehttp://purl.org/eprint/type/JournalArticle
dc.description.versionPublisher's pdffi_FI
dc.contributor.departmentDepartment of Nursing Science, activities
uef.solecris.id46656775
eprint.statushttp://purl.org/eprint/status/PeerReviewedfi_FI
dc.type.publicationinfo:eu-repo/semantics/article
dc.rights.accessrights© The Authors
dc.relation.doi10.1080/2331186X.2017.1311500
dc.description.reviewstatushttp://purl.org/eprint/status/PeerReviewed
dc.relation.articlenumber1311500
dc.relation.issn2331-186X
dc.relation.issue1
dc.relation.volume4
dc.rights.accesslevelopenAccess


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