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dc.contributorCarvalho, M. B.
dc.date.accessioned2019-03-12T05:49:45Z
dc.date.available2019-03-12T05:49:45Z
dc.date.issued2019-02-07T18:29:46.077292
dc.identifier.other2cae667d-22c8-4433-8808-f3e814dae6f7en
dc.identifier.urihttps://erepo.uef.fi/handle/123456789/7483
dc.description.abstractIn this study, we investigated users' perception of the usability and usefulness of two models for educational serious games analysis: Activity Theory-based Model of Serious Games (ATMSG) and Learning Mechanics–Game Mechanics (LM–GM). The goal was to obtain early user feedback on ATMSG in order to address issues, particularly on usability, before proceeding with more extensive user testing.
dc.relation.urihttp://b2find.eudat.eu/dataset/2cae667d-22c8-4433-8808-f3e814dae6f7
dc.rights
dc.titleComparison of two models for serious games analysis
dc.relation.doihttp://dx.doi.org/doi:10.17026/dans-zeg-uxph
dc.description.datasetversion49df6d0cb1689c258888bacab0271e5a


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