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dc.contributor.authorBouali, Nacir
dc.contributor.authorNygren, Eeva
dc.contributor.authorOyelere, Solomon Sunday
dc.contributor.authorSuhonen, Jarkko
dc.contributor.authorCavalli-Sforza, Violetta
dc.contributor.editor-
dc.date.accessioned2020-01-08T12:01:22Z
dc.date.available2020-01-08T12:01:22Z
dc.date.issued2019
dc.identifier.urihttps://erepo.uef.fi/handle/123456789/7898
dc.description.abstractThis research paper presents Imikode, a virtual reality (VR)--based learning game to support the teaching and learning of object-oriented programming (OOP) concepts in computing education. The system was implemented using Google Cardboard SDK and works with any Cardboard compatible headset. The teacher can use Imikode to introduce OOP class in an immersive and engaging way. This early prototype provides basic features to help introduce OOP concepts. We aim at extending it using Artificial Intelligence (AI), by adding a conversational agent able to parse erroneous statements and provide adequate instructions on how to fix them.
dc.language.isoenglanti
dc.publisherACM Press
dc.relation.ispartofKoli Calling '19 Proceedings of the 19th Koli Calling International Conference on Computing Education Research
dc.relation.urihttp://dx.doi.org/10.1145/3364510.3366149
dc.rightsAll rights reserved
dc.subjectvirtual reality
dc.subjectcomputing education
dc.subjectobject-oriented programming
dc.subjectGoogle cardboard SDK
dc.titleImikode: A VR Game to Introduce OOP Concepts
dc.description.versionfinal draft
dc.contributor.departmentSchool of Computing, activities
uef.solecris.id67078687en
dc.type.publicationArtikkelit ja abstraktit tieteellisissä konferenssijulkaisuissa
dc.rights.accessrights© Association for Computing Machinery
dc.relation.doi10.1145/3364510.3366149
dc.description.reviewstatuspeerReviewed
dc.format.pagerangea27
dc.relation.isbn978-1-4503-7715-7
dc.rights.accesslevelopenAccess
dc.type.okm
uef.solecris.openaccessEi


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