Blockchain technology and gamification - conditions and opportunities for education
Self archived versionpublished version
MetadataShow full item record
CitationOyelere, Solomon Sunday. Tomczyk, Lukasz. Bouali, Nacir. Agbo, Friday Joseph. (2019). Blockchain technology and gamification - conditions and opportunities for education. Adult Education 2018 - Transformation in the Era of Digitization and Artificial Intelligence, 85-96.
The paper focuses on two solutions supporting education. One of the aspects shows the potential of the modern blockchain concept, whereas the other refers to the forms of work based on the natural learners’ need to compete, namely, gamification. Both areas have been intensely developed as part of the implementation of ICT in the detailed didactics, including adult education. The presentation of both ICT-mediated solutions is the result of Authors’ participation in the project Smart Ecosystem for Learning and Inclusion.