Pelillistämisen ja innovaatioiden omaksuminen suomalaisten matkailuorganisaatioiden joukossa – tapaus Kuninkaantie
Gamification and innovation acceptance among Finnish DMOs – Case King’s Road
Ahlstén, Minna
Masters thesis
Fulltext of publicationPublisher
University of Eastern FinlandFaculty of Social Sciences and Business, Department of Business
tourism marketing and management
Keywords
matkailumarkkinointi ja johtaminen pelillistäminen matkailu markkinointi suunnittelu innovaatiot tourism marketing and management gamification tourism marketing planning and design innovations spelifiering turism marknadsföring planering innovationer Gamification innovation acceptance experience design
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